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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “Cri+10” in Renewal

Page 3 of 14
Crimson Booster

Crimson Booster [1]

#19245 · Armor · Headgear (Mid)
DEF
10
Armor Lv.
1
Required Lv.
Any
Slots
1
Weight
30
Buy value
3,000,000 z
Sell value
1,500,000 z
A tool that amplifies your ability by regulating brain waves. The design looks like a magical booster, but the purpose of its development is unknown. Location : Middle Weight : 30 Position: Middle
Full item details & effects
Crimson Dagger

Crimson Dagger [2]

#28705 · Dagger · Weapon
ATK
55
Weapon Lv.
3
Required Lv.
70
Slots
2
Weight
55
Buy value
20 z
Sell value
10 z
A dagger with a reddish radiance. Property: Neutral Required Job: Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15. MATK + (Upgrade Level * Upgrade Level) / 2 up to a maximum Upgrade Level of 15. If the user's base level is 70 or higher, For every 10 base levels, ATK + 5.
Full item details & effects
Crimson Huuma Shuriken

Crimson Huuma Shuriken [2]

#13327 · Huuma Shuriken · Weapon (Two-Handed)
ATK
100
Weapon Lv.
3
Required Lv.
70
Slots
2
Weight
100
Buy value
20 z
Sell value
10 z
A wind shuriken emitting a red aura. Property: Neutral Required Job: Ninja Jobs ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15. MATK + (Upgrade Level * Upgrade Level) / 2 up to a maximum Upgrade Level of 15. This item is indestructible in battle. If the user's base level is 70 or higher, For every 10 base levels, ATK + 5.
Full item details & effects
Crimson Knuckles

Crimson Knuckles [2]

#1839 · Knuckle · Weapon
ATK
100
Weapon Lv.
3
Required Lv.
70
Slots
2
Weight
100
Buy value
20 z
Sell value
10 z
This item requires translation. A knuckle with a reddish radiance. Property: Neutral Required Job: Priest Jobs, Monk Jobs ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15. If the user's base level is 70 or higher, For every 10 base levels, ATK + 5.
Full item details & effects
Crimson Mace

Crimson Mace [2]

#16040 · Mace · Weapon
ATK
80
Weapon Lv.
3
Required Lv.
70
Slots
2
Weight
80
Buy value
20 z
Sell value
10 z
A mace with a reddish radiance. Property: Neutral Required Job: Novice Jobs, Swordman Jobs, Merchant Jobs, Acolyte Jobs ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15. This item is indestructible in battle. If the user's base level is 70 or higher, For every 10 base levels, ATK + 5.
Full item details & effects
Crimson Robe

Crimson Robe

#15027 · Armor · Armor
DEF
40
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
50
Buy value
20 z
Sell value
10 z
An elaborate red robe imbued with the power of fire. Property: Fire Int + 1 Mdef + 10 Reduces the variable casting time of Meteor Storm by 3 seconds. If the user's base Int is 120 or higher, additional Int + 1. Set Bonus Crimson Staff [2] Crimson Robe Crimson Shoes [1] Crimson Orb [1] Increases the damage of Fire property magical attacks on targets by 40%. Reduces the damage of Water property magical attacks on targets by 30%. Increases damage taken from Water property attacks by 50%. Set Bonus Empowered Crimson Staff [1] Crimson Robe Crimson Shoes [1] Crimson Orb [1] Increases the damage of Fire property magical attacks on targets by 60%. Reduces the damage of Water property magical attacks on targets by 60%. Increases damage taken from Water property attacks by 50%.
Full item details & effects
Crimson Rose

Crimson Rose [2]

#32302 · Revolver · Weapon (Two-Handed)
ATK
150
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
70
Buy value
20 z
Sell value
10 z
The revolver decorated with red roses used by those who have reached the master's level. It seems to resonate with the boots of an ancient hero. ATK + 10 per 2 refine rate. Reduce delay after attack by 3% per 3 refine rate. When refined to +7 or higher, ASPD + 1, ATK + 5%. When refined to +9 or higher, increase critical damage by 20%. When refined to +11 or higher, when using Hit Barrel, increase ranged physical damage by 15%, CRI + 20 for 60s
Full item details & effects
Crimson Rose-LT

Crimson Rose-LT [2]

#800013 · Revolver · Weapon (Two-Handed)
ATK
200
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
When base level is 210 or higher, POW +2, P.ATK +1. For every 2 refine level, ATK +15. For every 3 refine level, increases long range physical damage by 4%. When refined to +7 or higher, increases Fire Dance damage by 25%, reduces physical and magic damage from all size enemies by 20%. When refined to +9 or higher, ATK +7%, increases Fire Dance damage by additional 35%. When refined to +11 or higher, reduces global cooldown by 10%, increases physical damage against all size enemies by 15%. ------------------------ Set Bonus: Crimson Rose-LT [2] Hero Boots-LT [1] ATK +10%, P.ATK +2. ------------------------ [Bonus by Grade] [Grade D] ATK +3%. [Grade C] Increases long ranged physical damage by 15%, P.ATK +1. [Grade B] POW +3, P.ATK +2. ------------------------ Weapon Lv: 5 Required Lv: 190
Full item details & effects
Crimson Saber

Crimson Saber [2]

#13454 · One-Handed Sword · Weapon
ATK
85
Weapon Lv.
3
Required Lv.
70
Slots
2
Weight
85
Buy value
20 z
Sell value
10 z
A one-handed sword with a reddish radiance. Property: Neutral Required Job: Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15. If the user's base level is 70 or higher, For every 10 base levels, ATK + 5.
Full item details & effects
Crimson Staff

Crimson Staff [2]

#2009 · Two-Handed Staff · Weapon (Two-Handed)
ATK
30
MATK
230
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
90
Buy value
20 z
Sell value
10 z
A magic staff charged with the blazing power of fire. Property: Fire Int + 3 Increases the damage of Fire Bolt and Fire Ball by 10%. Set Bonus Crimson Staff [2] Crimson Robe Crimson Shoes [1] Crimson Orb [1] Increases the damage of Fire property magical attacks on targets by 40%. Reduces the damage of Water property magical attacks on targets by 30%. Increases damage taken from Water property attacks by 50%.
Full item details & effects
Crimson Two-Handed Axe

Crimson Two-Handed Axe [2]

#28106 · Two-Handed Axe · Weapon (Two-Handed)
ATK
200
Weapon Lv.
3
Required Lv.
70
Slots
2
Weight
200
Buy value
20 z
Sell value
10 z
A two-handed axe emitting a red aura. Property: Neutral Required Job: Swordman Jobs, Merchant Jobs ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15. This item is indestructible in battle. If the user's base level is 70 or higher, For every 10 base levels, ATK + 5.
Full item details & effects
Crimson Two-Handed Sword

Crimson Two-Handed Sword [2]

#21015 · Two-Handed Sword · Weapon (Two-Handed)
ATK
170
Weapon Lv.
3
Required Lv.
70
Slots
2
Weight
170
Buy value
20 z
Sell value
10 z
A two-handed sword emitting a red aura. Property: Neutral Required Job: Swordman Jobs ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15. MATK + (Upgrade Level * Upgrade Level) / 2 up to a maximum Upgrade Level of 15. If the user's base level is 70 or higher, For every 10 base levels, ATK + 5.
Full item details & effects
Crismon Orb

Crismon Orb

#2861 · Armor · Accessory
DEF
2
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
20
Buy value
20 z
Sell value
10 z
A bloody crystal ball imbued with the power of fire. Int + 1 Mdef + 2 Reduces damage taken from Fire property attacks by 15%. Adds a chance of casting Level 3 Sightrasher on the user when receiving a physical or a magical attack. Set Bonus Crimson Staff [2] Crimson Robe Crimson Shoes [1] Crimson Orb [1] Increases the damage of Fire property magical attacks on targets by 40%. Reduces the damage of Water property magical attacks on targets by 30%. Increases damage taken from Water property attacks by 50%. Set Bonus Empowered Crimson Staff [1] Crimson Robe Crimson Shoes [1] Crimson Orb [1] Increases the damage of Fire property magical attacks on targets by 60%. Reduces the damage of Water property magical attacks on targets by 60%. Increases damage taken from Water property attacks by 50%.
Full item details & effects
Crismons Shoes

Crismons Shoes

#2469 · Armor · Footgear
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
50
Buy value
20 z
Sell value
10 z
A pair of red long boots imbued with the power of fire. Max HP + 500 Mdef + 2 Reduces damage taken from Fire property attacks by 15%. Set Bonus Crimson Staff [2] Crimson Robe Crimson Shoes [1] Crimson Orb [1] Increases the damage of Fire property magical attacks on targets by 40%. Reduces the damage of Water property magical attacks on targets by 30%. Increases damage taken from Water property attacks by 50%. Set Bonus Empowered Crimson Staff [1] Crimson Robe Crimson Shoes [1] Crimson Orb [1] Increases the damage of Fire property magical attacks on targets by 60%. Reduces the damage of Water property magical attacks on targets by 60%. Increases damage taken from Water property attacks by 50%.
Full item details & effects
Crown of Good and Evil (Abyss Chaser)

Crown of Good and Evil (Abyss Chaser) [1]

#400383 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refine level, increase physical damage against all races enemies by 5%. ------------------------ For every 4 refine level, increase melee and long-range physical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, CRI + 5, ASPD + 5%. ------------------------ When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Abyss Chaser) [1] Dark Angel Ray Bow [2] For every 3 refine level of Weapon, increase Chain Reaction Shot damage by 4%, increase Frenzy Shot damage by 5%. When weapon grade is B or higher, increase Chain Reaction Shot damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Abyss Chaser) [1] Dark Angel Ray Bow [2] Evil Spell Increase Chain Reaction Shot damage by additional 15%, increase Frenzy Shot damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Abyss Chaser) [1] Holy Light Dagger [2] For every 3 refine level of Weapon, increase Abyss Dagger damage by 4%, increase Deft Stab damage by 5%. When weapon grade is B or higher, increase Abyss Dagger damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Abyss Chaser) [1] Holy Light Dagger [2] Good Spell Increase Abyss Dagger damage by additional 15%, increase Deft Stab damage by additional 20%. ------------------------ [Grade Bonus] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, CON + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds. ------------------------ Def : 10 Location : Upper
Full item details & effects
Crown of Good and Evil (Biolo)

Crown of Good and Evil (Biolo) [1]

#400381 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refine level, increase physical damage against all races enemies by 5%. ------------------------ For every 4 refine level, increase melee and long-range physical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, CRI + 5, ASPD + 5%. ------------------------ When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Biolo) [1] Blood Rapier [2] For every 3 refine level of Weapon, increase Mayhemic Thorns damage by 4%, and Critical Damage by 10%. When weapon grade is B or higher, increase Mayhemic Thorns damage by additional 10%. When equipped with Evil Spell, increase Mayhemic Thorns damage by additional 15% and Critical Damage by additional 25%. ------------------------ Set Bonus: Crown of Good and Evil (Biolo) [1] Victory Sword [2] For every 3 refine level of Weapon, increase Explosive Powder damage by 4%, and melee physical damage by 5%. When weapon grade is B or higher, increase Explosive Powder damage by additional 10%. When equipped with Good Spell, increase Explosive Powder damage by additional 15% and melee physical damage by additional 20%. ------------------------ [Grade Bonus] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds. ------------------------ Def : 10 Location : Upper
Full item details & effects
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